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Design, engineering and technology
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STEAM BUNDLE for Years 3 and 4
This resource is a BUNDLE (260 pages) of 12 STEAM packs that I have put together for Lower Key Stage 2, all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. They include packs for littleBits, MakeyMakey, Scratch, food, textiles, and light.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
You can view the packs sold separately here:
Mission to Mars: Design a Mars Rover with littleBits
Working Scientifically with littleBits for Years 3 and 4
Design a Video Game Controller with MakeyMakey
Working Scientifically with MakeyMakey in Years 3 & 4
Design A Video Game on Scratch
Mission to Mars: Design a Mission Badge (e-Textile)
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically I can Statements for Years 3 & 4
The Magic Box Poetry Mini-Unit
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Light Investigation: Design and Make a Light Maze
You might also like:
All Things littleBits STEAM BUNDLE
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Flora and Ulysses Novel Study + STEAM BUNDLE
This 190-page resource is designed to be used during Reading Workshop and is to be used with Flora and Ulysses by Kate DiCamillo. It bundles Flora & Ulysses Novel Study with a STEAM pack about designing and making donuts. *Updated for deeper learning opportunities in the literature pack.
ABOUT THE NOVEL: Holy unanticipated occurrences! From #1 New York Times best-selling author Kate DiCamillo comes a laugh-out-loud story filled with eccentric, endearing characters — a novel interspersed with comic-style graphic sequences and full-page illustrations, all rendered in black and white by K. G. Campbell.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (parakeets, donuts, comics, squirrels, acrobatics), and STEAM enrichment activities where children investigate, design, make, and evaluate their own donuts according to Key Stage 2 Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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The Entirely True Story of the Unbelievable Fib Novel Study + Viking STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Entirely True Story of the Unbelievable Fib Novel Study. It bundles the novel study with two STEAM packs related to Vikings: Vikings: Design a T-Shirt & Explanation Text and Vikings: Battle Modifications with littleBits.
ABOUT THE NOVEL: “What is the Unbelievable FIB?”
That’s the question eleven-year-old Prudence Potts discovers on a baffling card no one else in Middleton–except ABE, a new kid at school with a knack for solving riddles–seems to see. Then a mysterious man asks for ABE and Pru’s help investigating mythical beings infiltrating the town, and that’s just the first of many things Pru finds hard to believe.
Soon Pru and ABE discover another world beneath their quiet town, where Viking gods lurk just out of sight. And when the pair find themselves locked in a battle against a dangerously clever enemy, they must race to secure the Eye of Odin, source of all knowledge–and the key to stopping a war that could destroy both human and immortal realms.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Thor, Loki, Odin, runes, Vikings), and STEAM enrichment activities where children design Viking battle modifications with littleBits and design a tshirt using Viking symbols.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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The Witch's Boy Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Witch���s Boy by Kelly Barnhill. It bundles The Witch’s Boy Novel Study with a STEAM packs about designing and making a catapult and creating a clay pot with which to hold magic.
ABOUT THE NOVEL: When Ned and his identical twin brother tumble from their raft into a raging river, only Ned survives. Villagers are convinced the wrong boy lived. Across the forest that borders Ned’s village, Áine, the daughter of the Bandit King, is haunted by her mother’s last words: “The wrong boy will save your life, and you will save his.” When the Bandit King comes to steal the magic Ned’s mother, a witch, is meant to protect, Áine and Ned meet. Can they trust each other long enough to cross a dangerous enchanted forest and stop the war about to boil over between their two kingdoms?
**ABOUT THE RESOURCE: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (stuttering, witch, goat, wolves, lynx, falcon, gallows), and STEAM enrichment activities where children investigate, design, make, and evaluate their own catapults and clay pots according to Key Stage 2 Design Technology and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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The Mostly True Story of Jack + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. It bundles The Mostly True Story of Jack Novel Study with STEAM packs about designing and making a book and a science investigation about corn.
ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . .
When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible.
The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong.
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds), and STEAM enrichment activities where children investigate, design, make, and evaluate their own books and design their own science investigation about corn and seeds with variables according to Key Stage 2 Design Technology, Science, and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
You might also like:
The Mostly True Story of Jack Novel Study
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Iron Hearted Violet Novel Study + STEAM BUNDLE
This 198-page resource is designed to be used during Reading Workshop and is to be used with Iron Hearted Violet by Kelly Barnhill. It bundles Iron Hearted Violet Novel Study with STEAM packs about researching and creating an anatomical model of a heart and creating a dragon eye using art skills focusing on shade and tone.
ABOUT THE NOVEL: Newbery Medal winner Kelly Barnhill spins a wondrously different kind of fairy-tale: In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. But this isn’t most fairy tales…
Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. Aforbiddenbook. It tells a story of an evil being, called the Nybbas, imprisoned in their world. The story cannot be true–not really. But then the whispers start. Violet and Demetrius, along with an ancient, scarred dragon-the last dragon in existence, in fact-may hold the key to the Nybbas’s triumph or its demise. It all depends on how they tell the story. After all, stories make their own rules.
Iron Hearted Violet is a story about the power of stories, our belief in them, and how one enchanted tale changed the course of an entire kingdom.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Storytellers, Dragon, Archery, Insect Strength, The Heart), and and STEAM enrichment activities where children investigate, design, make, and evaluate an anatomical heart and dragon eye according to Key Stage 2 Design Technology and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
You might also like:
Iron Hearted Violet Novel Study
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Halloween STEAM: Create a Monster Catcher
Students will evaluate different myths about monsters as well as different trapping devices before designing their own. In the past, I have given students access to littleBits prototyping boards for this STEAM project, but they’re not required.
Resources for researching different monsters and traps are provided.
This unit follows the 2014 National Curriculum of England’s Design Technology objectives.
A digital copy for editing and sharing on Google Classroom and Seesaw is available with download.
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The Outsiders STEAM: Product Re-branding
Students choose (or are assigned) a product that they must re-brand for either the Greasers or the Socs. They’ll consider questions about what would make a product more appealing to one group over another? What colors and logos would make it appealing?
Students follow through with the design and engineering process, designing, prototyping, making, and evaluating.
A link to an editable file is available with download.
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The Outsiders Persuasive Writing: Product Re-branding
This resource is meant to be used alongside a novel study on The Outsiders by S.E. Hinton.
Students choose (or are assigned) a product that they must rebrand for either the Greasers or the Socs. They’ll consider questions about what would make a product more appealing to one group over another? What colors and logos would make it appealing?
Students create a persuasive advertisement for the Greasers or the Socs.
A link to an editable file is available with download.
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Christmas STEAM: Design Your Own Ornament
In this resource, children will look at how Christmas tree ornaments have changed over time before building a prototype. They will then design their own Christmas tree ornament and making it using textiles and different stitches. Children will then participate in peer- and self-evaluations.
A link to digital resources for editing and sharing on Google Classroom and Seesaw is available upon download.
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Christmas STEAM: Design A Toque for a Yeti
In this resource, children will look at different winter hats as they investigate different styles over time and building a prototype. They will then design their own winter toque, considering function and materials for a yeti before making and doing peer- and self-evaluations.
A link to digital resources for editing and sharing on Google Classroom and Seesaw is available upon download.
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Valentines STEAM: Make and Date a Monster (Textiles and Persuasive Writing)
In this resource, children will design a monster before stitching together a prototype and improving on it with a final design.
Children will also learn about the features of a persuasive text, including modal verbs and the use of Point, Evidence, Explain.
This pack includes lesson plans, rubrics, writing frames, and scaffolding to support with the learning process. Lessons and objectives are aligned with the objectives from the 2014 National Curriculum of England.
A digital copy for editing and sharing on digital platforms is available with download.
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Valentines STEAM: Interactive Candy Gram
In this resource, children will research different Valentine’s cards before creating one that uses a circuit, making it interactive. They will also taste test, prototype, design, make, and evaluate Valentine’s candies to include in their candy gram.
This pack includes lesson plans, rubrics, templates, and scaffolds to support with the learning process.
Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England.
A digital copy for editing and sharing on digital platforms is available with download.
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Christmas STEAM: Design Your Own Elf Shoes
In this resource, children will look at the chronology of shoes as they investigate different styles over time and building a prototype. They will then design their own elf shoes, considering function and materials before making and doing peer- and self-evaluations.
A link to digital resources for editing and sharing on Google Classroom and Seesaw is available upon download.
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Hidden Worlds: Portal Keys with Circuit Stickers STEM
After writing a narrative about using a portal key to travel to a hidden world, children design the scene they’ve written about and then design a circuit with conductive tape and LEDs to make the portal key’s location interactive with the audience.
The pack includes different graphic organizers, resources for lower ability pupils, as well as lesson plans and rubrics.
All learning outcomes are aligned with the 2014 National Curriculum of England, and connections to the CCSS are noted, where appropriate.
A link to a digital file for editing and sharing on digital platforms is available with download.
Bundle
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Mission to Mars Thematic Unit Plan
This 197-page bundle includes six different resources where students will:
Design a mission badge (e-textiles)
Study of the U.S. space program’s chronology (explanation text)
Learn about ecosystems while considering what they would need to survive on Mars (persuasive text)
Study previous rover designs before designing and evaluating one using littleBits
Research significant people and events to the U.S. space program (primary and secondary sources)
Write a short story about a mission to Mars and/or space travel using shifts in formality with flashbacks (narrative writing)
The pack includes different graphic organizers, as well as resources for lower ability pupils.
In the past, I’ve used these resources during a unit on Mars, but they could be used as a stand alone learning outcomes, as well.
Bundle
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Hidden Worlds Thematic Unit
This 119-page bundle includes four different resources where students will focus on hidden worlds:
Research and write a report about a hidden world (creative non-fiction)
Design a Go Fund Me pitch for their audience to fund a trip to a hidden world, including a presentation that includes ethos, pathos, logos (persuasive writing)
Creative writing that uses a portal key and changes in tense (narrative writing)
STEAM project where children use circuit stickers to highlight the portal of their hidden world
The pack includes different graphic organizers, resources for lower ability pupils, as well as lesson plans and rubrics.
All learning outcomes are aligned with the 2014 National Curriculum of England, and connections to the CCSS are noted, where appropriate.
Links to digital files for editing and sharing on digital platforms are provided in files with download.
Bundle
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Kensuke's Kingdom Thematic Bundle
In the past, I have used the resources in this bundle while doing a study of Kensuke’s Kingdom by Michael Morpurgo, but the resources can be used independently as well with some slight modifications. This bundle includes four different resources where students will:
Shipwrecked! – Narrative (40 pages)
Island Flora & Fauna – Informative (35 pages)
Field Guide of Island Organisms (49 pages)
Survival Invention – Explanation (66 pages)
The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core.
Digital copies of the files for editing and sharing on digital platforms are available with download.
Bundle
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Hidden Worlds Thematic Unit BUNDLE
Digital at-home learning made easy! Combine a four-week unit on hidden worlds with four novel studies that look at hidden worlds and the portals used to get there.
This 687-page bundle includes:
Hidden Worlds 4-week unit: research and report writing, persuasive writing, narrative writing, STEAM *Includes lesson plans, resources, editable rubrics
Peter Pan Novel Study
Iron Hearted Violet Novel Study
The Girl Who Drank the Moon Novel Study
Coraline Novel Study
Magonia Novel Study
All objectives are aligned with the 2014 National Curriculum of England, and connections to CCSS are listed where appropriate. Packs can be printed off as PDFs or shared to be completed on a digital platform with links included in downloads.
Bundle
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Hidden Worlds: Narrative Writing & STEM BUNDLE
This 66-page bundle includes two different resources where students will focus on hidden worlds:
Write a narrative text about using a portal key
Design a circuit for an interactive portal key with circuit stickers (STEM)
The pack includes different graphic organizers, resources for lower ability pupils, as well as lesson plans and rubrics.
All learning outcomes are aligned with the 2014 National Curriculum of England, and connections to the CCSS are noted, where appropriate.
Links to digital files for editing and sharing on digital platforms are provided in files with download.